Full-time Faculty, Game Design
- Employer
- Maryland Institute College of Art
- Location
- Maryland, United States
- Salary
- Salary Commensurate with experience
- Date posted
- Dec 14, 2021
View more
- Position Type
- Faculty Positions, Arts, Design & Graphic Arts, Other Arts
- Employment Level
- Non-Tenured Track
- Employment Type
- Full Time
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Join the Game Design program at MICA, where we
approach games from a unique perspective that can only be found at
an art and design college. Our program explores the design and
development of games, how they are used to entertain, educate, and
create meaning, and the role of play in culture.
Game Design faculty teach 3 courses per semester,
ranging from introductory non-digital game courses to digital game
development courses using the Unity game engine. In addition,
full-time faculty members at MICA participate in departmental and
institution-wide committee service, and are expected to maintain an
ongoing professional practice in the world of games or play.
We welcome applicants from a broad spectrum of
creative disciplines related to games, from commercial AAA and
independent game development, to experimental interdisciplinary art
practices which explore/use/interrogate games. Regardless of the
discipline, we are interested in applicants who are excited to work
with a new generation of innovative game designers, and who can
draw on their professional work to create engaging and effective
educational experiences for our students.
MICA and the Game Design program are committed to
enriching the diversity of our faculty and pedagogical viewpoints.
Candidates who demonstrate a commitment to forwarding these goals
of diversity and inclusivity are encouraged to apply.
Minimum Requirements:
- BFA or BA in related field
- An ongoing professional practice which includes any of the following: game or play-related artistic work, commercial or indie game development, game-related asset production / technical art, game-related research / scholarship
- Accomplished in a broad range of contemporary game design and development skills
- Extensive experience developing games using the Unity game engine and coding in C#
- A strong portfolio of professional work, research, or equivalent professional experience related to games
- Personal commitment to teaching on an undergraduate level using pedagogical approaches that are relevant and responsive to a student body that is rich in diversity across race, ethnicity, gender, and class and their intersections
- Capable of teaching at all levels of the Game Design curriculum
- An active interest in teaching, with preference given to those having prior games-related experience including college-level teaching, workshop leading, or tutorial production.
- MFA degree in a related field
- Experience teaching game design at the college level
- A diverse interest in games and play including video games, tabletop games, games as art, games for change, urban games, etc.
- Experience developing 3D assets using Blender or Maya, or producing technical art for games
- A history of working across disciplines with other artists, designers, and those outside of the field of game design
- Experience writing or speaking critically about games
- Experience successfully promoting game-related work and networking over social media
- A letter of application
- Comprehensive CV
- One sample syllabi or sample lesson plans (up to 3)
- A portfolio of work samples (up to 10)
- Names and contact information including address, phone, and email for three references who are willing to submit letters of recommendation.
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