Instructional Specialist, 12 Month Salaried - CG Generalist and Unreal Engine
- Employer
- FSU College of Motion Picture Arts
- Location
- Tallahassee, Florida
- Salary
- Full-Time, Competitive Salary
- Date posted
- Jan 7, 2025
View more categoriesView less categories
- Position Type
- Faculty Positions, Education
- Employment Level
- Mid-Level
- Employment Type
- Full Time
- Institution Type
- Specialized Institutions
Job Title: Instructional Specialist, 12 Month Salaried - CG Generalist and Unreal Engine
Location: FSU College of Motion Picture Arts, Tallahassee, FL
Position Overview:
The FSU College of Motion Picture Arts is seeking a versatile and experienced individual to join our faculty as a Specialized Faculty member, focused on Unreal Engine and CG animation workflows for linear narrative content. The ideal candidate will have a strong understanding of the animation pipeline for both games and film, with a focus on texturing and lighting. This position is ideal for a creative professional with a passion for lighting and texturing, who understands both the technical and artistic aspects of these processes within the animation pipeline. We seek an individual eager to share their expertise with students aspiring to work in film, game cinematics, and previsualization.
Key Responsibilities:
- Teach undergraduate courses in texturing, lighting, compositing, and color grading, focused on linear narrative content, including game cinematics and film previsualization. Develop and deliver curriculum on Unreal Engine for film, game cinematics, and previsualization, emphasizing lighting and texturing. Guide students in hands-on projects using real-time technology for previsualization and narrative content creation. Stay current with emerging technologies and integrate them into the curriculum to prepare students for industry standards. Collaborate with colleagues on program development, interdisciplinary projects, and initiatives to enhance the use of real-time technology. Participate in college service activities such as student showcases, industry events, and committee work.
Qualifications:
- Significant experience in lighting and texturing workflows within Unreal Engine, creating visually compelling content. Significant professional experience with Unreal Engine, Perforce, digital asset creation, and previsualization for film or game cinematics. Strong proficiency in using Unreal Engine for real-time production, including lighting, texturing, asset integration, and optimization. Experience teaching or training others in Unreal Engine, previsualization, or other real-time workflows, preferably at the college or university level. Solid understanding of visual storytelling and its application in virtual environments and digital media. Effective collaboration skills with excellent communication abilities in both individual and group settings. Terminal degree in a related field, or equivalent professional experience demonstrating a high level of expertise in Unreal Engine and digital production.
Preferred Qualifications:
- Experience working in a professional production environment utilizing Unreal Engine for film, games, or immersive media. Familiarity with industry-standard tools such as Maya, Nuke, Blender, or Houdini Experience with Substance Painter and Substance Designer is preferred. Knowledge of traditional production processes and how they integrate with real-time technologies. Experience developing curriculum for online or hybrid learning environments. An active network within the industry and involvement in professional organizations or conferences.
Application Process:
To apply, visit: https://jobs.fsu.edu, Job ID# 59237.
Equal Employment Opportunity Statement:
FSU is an Equal Opportunity/Access/Affirmative Action/Pro Disabled & Veteran Employer. FSU's Equal Opportunity Statement can be accessed here: https://hr.fsu.edu/sites/g/files/upcbnu2186/files/PDF/Publications/diversity/EEO_Statement.pdf
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