Assistant Professor, Game Development
This position requires expertise in art and design. The selected candidate will teach 15 credit hours per semester in Game Development. Additional responsibilities will be to perform other duties expected of full-time faculty, including maintaining scheduled office hours; developing and revising curriculum; training faculty in new curriculum as needed; developing and implementing course and program assessment of student learning outcomes; developing and maintaining relationships with industry and academic partners; participating in college, division, and department meetings; serving on committees; and other duties as assigned. Teaching assignments could be any combination of face to face (day or evening), hybrid or online, and are subject to change as needed.
Advertised: 15 Sep 2020 Central Daylight Time
Applications close: 15 Oct 2020 Central Daylight Time